Sydney, Australia · Software development portfolio

Software Developer
& Systems Builder

I build production software across game systems, web platforms, automation and data.

  • C++ / C# / Unreal / Unity
  • TypeScript / React / Node
  • AI-enabled delivery
  • SQL / Data / Automation
2+ yrsCommercial game development
3 hotelsProduction operations scope
500+Platform commits
137Unity EditMode tests

01—04 / Selected engineering

Evidence, not a skill list.

Four case studies showing production delivery, game systems, probability engineering and commercial collaboration.

All projects

Profile

A developer shaped by systems in use.

Commercial game engineering meets current responsibility for software and digital operations across three hotels.

I work best where software has operational consequences: real users, incomplete information, cross-system constraints and a reason to verify before shipping.

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01

Experience

Commercial teams and live operations.

02

Skills

Capabilities with evidence and honest depth.

03

Visual practice

A secondary practice supporting clarity and craft.

Secondary practice

Visual craft supports the engineering.

Environmental design and 3D visualisation inform hierarchy, spatial clarity and presentation without competing with the development story.

View art page
Warm contemporary hotel room visualisation
Old Town Hotel lounge gameplay scene

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